//==============================================================================
// Siege Ship Projectile_anim.txt
//==============================================================================

//==============================================================================
define fire
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Fire Ball
      }
   }
}


//==============================================================================
define firetrail
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Fire Ball Trail
      }
   }
}

//==============================================================================
anim None
{
   SetSelector
   {
	//TechLogic none/Burning Shot
      //set hotspot
      //{
         version
       //  {
        //    Visual Siege G Petrobolos Projectile A
         //}
         //version
         //{
            //Visual Siege G Petrobolos Projectile B
         //}
         //version
         //{
         //   Visual Siege G Petrobolos Projectile C
         //}
	//}
      set hotspot
      {
         version
         {
            Visual Siege G Petrobolos Projectile A
			connect FIRE Fire hotspot
			Connect ATTACHPOINT firetrail hotspot
         }
         version
         {
            Visual Siege G Petrobolos Projectile B
			connect FIRE Fire hotspot
			Connect ATTACHPOINT firetrail hotspot
         }
         version
         {
            Visual Siege G Petrobolos Projectile C
			connect FIRE Fire hotspot
			Connect ATTACHPOINT firetrail hotspot
         }
	}
	}
}
